Used to implement gameplay systems, UI behavior, and game logic efficiently in Unity. Experienced with scripting under time constraints and rapid prototyping.
Delivered a complete game within a limited game jam timeframe by effectively prioritizing tasks, adjusting scope, and maintaining steady progress under pressure.
Integrated and managed in-game sound effects and music.
Debugged critical gameplay and logic issues in real-time. Adapted quickly to technical challenges and found creative solutions with limited resources.
My main development environment. I used Unity to build the game from the ground up — handling everything from scene setup and player controls to UI and build export.
I added visual polish with Unity’s built-in animation tools and effects like screen shakes, lighting tweaks, and particle systems to enhance the game’s atmosphere. One of the monsters is made entirely using the effects engine.
Used Notion to plan, track progress, and keep notes during the jam. Helped me stay organized and on-task while juggling design ideas and bug fixes.
Echoes of Insanity was my first game jam project, and it turned out to be a great learning experience. I pushed through tight deadlines, last-minute bugs, and a lot of self-doubt, but thanks to feedback and support from friends, I managed to polish it up just in time. The game ended up winning second place, which really motivated me to keep improving. I walked away with not just a finished game, but a better sense of how to scope, problem-solve, and trust the process.