Story-driven

Every project begins with an idea worth telling — whether that’s horror, mystery, or something entirely new.

Atmospheric

Mood and immersion come first, with visuals and sound crafted to pull players deeper in.

Creativity

Game jams and prototypes fuel creativity, letting me test strange mechanics and see what sticks.

Featured Games

In the Shadows of the Past

In the Shadows of the Past cover art
A short, slow walking game about one life, remembered by someone who doesn't remember it right. Made for The Artists Tavern Game Jam, drawn entirely in ink that moves like it's alive.
  • Built with SDL2, Emscripten and WebGL2
  • Hand inked, black and white art
  • English and Japanese included
  • 20 minutes to an hour, three chapters

Please Don't Play

Created for the Artists Tavern Game Jam 2026 in a week.The theme was "rage quit", and I was inspired by games such as "There is no game" and "Stanley Parable". Made with no engine, all C++ and emscripten.
  • Built with no engine in Visual Studio(Emscripten build)

  • Each level has a unique twist

  • Made in 1 week

Follow the journey

Foxglow Games is just getting started. From jam entries to full releases, from games to creator tools, I'm building things worth sharing. Come along for the ride.