Drag through itIn the Shadows of the Past
A life remembered incorrectly. You walk through rooms and memories made of living black ink.
I'm Austin. I make games, some of them in C++ with no engine underneath, and I build widgets for VTubers and streamers. It's dark in here, so your cursor is a lantern.
Click for foxfire. Poke the fox at the bottom. Press ` for dev mode.
Tap for foxfire. Poke the fox at the bottom.
Creating for Creatorsクリエイターのために、創る
Everything here lives on itch.io. Play with the tiles first. Some of them play back.
Drag through itA life remembered incorrectly. You walk through rooms and memories made of living black ink.
Please don't.Try the buttonA platformer that would really prefer you left. Ten levels, one uncooperative narrator.
Click or tap to fireA science-lab heist with moving platforms, helpful Dragoons and a very questionable tomato cannon.
¥0The bank is listeningA lane-battle card roguelite where every loan is a gamble and debt is another survival meter.
Click or tap to bring pollen homeCollect pollen, bring it home and watch the hive grow as the flowers change.
Pick a rule, then paintA hand-inked puzzle platformer where your paint gun rewrites the physics. Every color is a rule: bounce, speed, freeze, pull.

A top-down roguelite where your dice are the whole build. They roll live in every fight, five floors up a cursed tower.
Click or tap for thunder.One stormbound manor, one murder, three confessions to uncover.
A two-button platformer. D moves you forward, space jumps, and that is the whole control scheme.
Jam entries, older experiments and whatever I finish next all land on my itch.io page first.
Goal bars, now-playing displays, timers, alerts and overlays, built to fit your stream instead of a template.
Small widgets start around ¥3,000. Bigger jobs get a quote. Scope, schedule and price are settled before I start, and new VTubers get 20% off.
Scroll or swipe along the road. Aoi walks with you.
I start making games under the Foxglow name.
A two-button platformer for 2 Buttons Jam 2024.
A tomato-cannon lab heist, built in four days for Doki Jam 2025.
Ten levels and a narrator who wants you gone. It places #1 overall at Tavern Jam Spring 2026.
A card roguelite about debt, made for the Coolmath Games Jam.
A hand-inked puzzle platformer where you paint with hex colors. Built in raylib for a jam.
A C++ and SDL2 roguelite for Tavern Jam Summer 2026.
A short walk through one life, told by a narrator who remembers it wrong. Drawn in black ink for Tavern Jam Autumn 2026.
I translate and test games between English and Japanese. This menu is broken on purpose. Tap the five problems.
Tap anything that looks wrong. Some of it is fine.
I run Foxglow Games on my own from Tokyo. It started with me making things I cared about, and that hasn't changed. If you're building something by yourself, I'd like to make that easier.
No publishers. I own everything I make and I answer to the people who play it.
I'm a creator too, so I try to treat other creators the way I'd want to be treated.

Arrow keys or WASD to walk. Tap to move. Step on a door to go inside.
Secrets found so far