Foxglow Games

I'm Austin. I make games, some of them in C++ with no engine underneath, and I build widgets for VTubers and streamers. It's dark in here, so your cursor is a lantern.

Click for foxfire. Poke the fox at the bottom. Press ` for dev mode.

Tap for foxfire. Poke the fox at the bottom.

Creating for Creatorsクリエイターのために、創る

Games

Everything here lives on itch.io. Play with the tiles first. Some of them play back.

Widgets for streamers

Goal bars, now-playing displays, timers, alerts and overlays, built to fit your stream instead of a template.

Small widgets start around ¥3,000. Bigger jobs get a quote. Scope, schedule and price are settled before I start, and new VTubers get 20% off.

  1. Email me your idea and any references.
  2. We agree on scope, timeline and cost.
  3. I build a preview and you tell me what's off.
  4. Revisions, then final delivery with instructions.
Aoi's snack fund
18%
Style

Journey

Scroll or swipe along the road. Aoi walks with you.

  1. About 2020

    Foxglow begins

    I start making games under the Foxglow name.

  2. 2024

    Only Forward

    A two-button platformer for 2 Buttons Jam 2024.

  3. 2025

    Project DOKI

    A tomato-cannon lab heist, built in four days for Doki Jam 2025.

  4. Spring 2026

    Please Don't Play

    Ten levels and a narrator who wants you gone. It places #1 overall at Tavern Jam Spring 2026.

  5. 2026

    Neon Broke

    A card roguelite about debt, made for the Coolmath Games Jam.

  6. July 2026

    StaticHex

    A hand-inked puzzle platformer where you paint with hex colors. Built in raylib for a jam.

  7. Summer 2026

    Dice & Destiny

    A C++ and SDL2 roguelite for Tavern Jam Summer 2026.

  8. Autumn 2026

    In the Shadows of the Past

    A short walk through one life, told by a narrator who remembers it wrong. Drawn in black ink for Tavern Jam Autumn 2026.

Localization

I translate and test games between English and Japanese. This menu is broken on purpose. Tap the five problems.

Credited work

  • SwarmslamEnglish and Japanese localization. Credited as Austin Espinosa (Foxglow Games).joffarex · Steam, November 5, 2026
  • My Oshi Uses Too Much Slang!Playtesting and language QA for the English and Japanese text. Credited as FoxglowGames.EssyJ Studio · Steam, coming soon
Bugs 0/5

Tap anything that looks wrong. Some of it is fine.

Hi, I'm Austin.

I run Foxglow Games on my own from Tokyo. It started with me making things I cared about, and that hasn't changed. If you're building something by yourself, I'd like to make that easier.

No publishers. I own everything I make and I answer to the people who play it.

I'm a creator too, so I try to treat other creators the way I'd want to be treated.

Aoi, a pixel-art blue fox with a small crown, curled up asleep by a rainy window
Aoi, studio fox. The crown and the two tails are not negotiable.
Creating for Creators / クリエイターのために、創るTokyo, Japan · © 2026

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